local L0_1, L1_1
L0_1 = {}
L1_1 = {}
L1_1.x = -2500
L1_1.z = -2500
L0_1.begin_pos = L1_1
L1_1 = {}
L1_1.x = 5000
L1_1.z = 5000
L0_1.size = L1_1
L1_1 = {}
L1_1.x = 0
L1_1.y = 0
L1_1.z = 0
L0_1.born_pos = L1_1
L1_1 = {}
L1_1.x = 0
L1_1.y = 0
L1_1.z = 0
L0_1.born_rot = L1_1
L1_1 = {}
L1_1.x = -2500.0
L1_1.z = -2500.0
L0_1.vision_anchor = L1_1
scene_config = L0_1
L0_1 = {}
blocks = L0_1
